![]() ![]() This is clearest in negotiations, where Diplomacy cards favour defense and composure, while Dominance cards favour aggressive attacks and intimidation. (Image credit: Klei Entertainment) A card game with a storyĮverything in Griftlands is flavored by the game world. The similarities make it easy enough to pick up the basic elements of both battle and negotiation. You can build for similar concepts in both decks, like searching your library for cards or applying debuffs to your opponent. ![]() Both battle and negotiation decks have identical turn phases, basic attacks, and defence moves. The decks are kept entirely separate, but their underlying mechanics echo to each other. Depending on the situation, you can pull out either deck to fight or talk your way to a resolution. Griftlands' twist on the card game genre lies in its dual deckbuilding: You build one deck for fighting, and one deck for negotiating. Like Klei’s other Early Access success stories, Griftlands is fun even before it's done, holding its own against the current cadre of killer deckbuilders, including Slay the Spire and Monster Train. It feel reasonable and consistent enough, but I know from other games I tend to play overly thick decks especially while learning.Griftlands is the latest and slickest roguelike deckbuilding game, and it's of special interest because it comes from Klei Entertainment, the developer behind well-liked games Oxygen Not Included and Don't Starve. Off the top of my head I’m probably adding ~5-8 cards on the early days and removing 2 or more, with about as many removals but usually fewer additions on the last days. But I feel like my decks are pretty reasonably managed. ![]() The daily challenges showed me that losing negotiation is “safer” so that may help me to be more aggressive on some runs. With Sal I feel like deck management works, but particularly negotiating with Rook I can’t tell if it’s best to hedge bets between Heads/Snails or build around one side of the coin or if typical color-based strategies regardless of coin are the typical best build around (I presume there are situations where you’d break whatever the norm is to exploit something uncommon) ![]()
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